![]() ![]() When the game is restarted, these events will be automatically called upon, depending on the settings the user has chosen, so all the behavior is restored automatically. After that, the events modify the properties of the game's audio buses, which all sounds inherit their settings from. The Audio Master works by inserting events inside the Initialization soundbank, and then by automatically calling the appropriate event when a setting's been modified through the menu. For some of these a pitch shift option is included too, just for the fun of it. You now also have the ability to tweak the volume of specific audio categories, such as for music, ambience, human voices, common & loud sfx, cassette tapes and more. If you ever wanted to completely silence all ambient sounds, character voices, background music, common sound effects, the IDroid, and or the radio of both the enemy and Diamond Dog's, with any combination of the above, then this mod is for you. The Audio Master gives you the ability to mute any sound category in the game in real time, quickly and easily. ![]()
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